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Build browser games on gamedev.pl from your coding agent.

About

Build browser games on gamedev.pl from your coding agent.

Remote endpoints: streamable-http: https://www.gamedev.pl/api/mcp

Security Report

10.0
Low Risk10.0Low Risk

Valid MCP server (1 strong, 0 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.

34 tools verified · Open access · No issues found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

file_system

Check that this permission is expected for this type of plugin.

HTTP Network Access

Connects to external APIs or services over the internet.

How to Connect

Remote Plugin

No local installation needed. Your AI client connects to the remote endpoint directly.

Add this to your MCP configuration to connect:

{
  "mcpServers": {
    "pl-gamedev-creator": {
      "url": "https://www.gamedev.pl/api/mcp"
    }
  }
}

Documentation

View on GitHub

From the project's GitHub README.

gamedev.pl

Describe a game. An AI agent builds it. Everyone plays it in the browser.

Play now → www.gamedev.pl · closed beta

Stars License

Six games from the catalog, each built by an AI agent from a written description

You write a few sentences about a game you want. The app asks what it needs to know, then you can hand the brief to the platform builder or connect your own coding agent over MCP. The agent builds actual code, not a template with the numbers changed. After review, the game appears in the catalog and runs in a browser. Bring friends — some games turn phones into controllers around one shared screen.

Every game above was built this way.

This repository is the platform that does all of that, and it is open source.

Watch an AI dev team ship in public

Most of this codebase was written by coding agents, and the pipeline that builds the games is itself run by agents. That is unusual enough to be worth watching rather than just reading about:

  • A creator's description becomes a spec, and a QA gate asks real clarifying questions before any code is written.
  • A creator chooses the hosted platform builder or connects their own Cursor, VS Code, Claude Code, Codex, or other MCP-capable agent.
  • The agent reports progress, screenshots, and playable drafts to Creator Studio while it works; creator notes return over the same live channel.
  • Revisions start a new task from the exact stored version the creator played, rather than relying on a stale branch or pull request.
  • Every game passes the validation gate and human review before publication to the separate, agent-maintained games repository.

One guarantee that CI enforces: every game in the catalog is playable with a thumb. Touch support is derived from each game's source, not declared in its spec, so a game cannot claim playability it does not have.

The interesting engineering is written up in docs/ — start with docs/README.md.

Connect your agent (MCP)

The server is remote and needs no install: point an MCP-capable client at https://www.gamedev.pl/api/mcp and sign in with OAuth. Claude users can install it as a plugin instead — listings/mcp/claude-plugin/README.md has the exact sequence, including the connector approval that installing does not do on its own.

The tools cover one build round: opening or rejoining it, reading the brief and the engine kit, asking the kit and docs a question, staging and delivering source files, checking the quality gate, and exchanging progress, screenshots and messages with the creator. Several more exist and are deliberately never advertised, so an agent will not discover them. listings/mcp/README.md lists every tool with its annotations, what each destructive one actually consumes, and why the rest are hidden.

Creating games is in closed beta. The tools load for anyone; the calls need an approved creator account. That is the gate, not an outage — join the waitlist.

Try it locally in five minutes

npm install
npm run dev

This project requires Node.js 20.19 or newer. Open http://localhost:5173 (not 127.0.0.1). You get a browsable arcade, playable games, a development sign-in, and an in-memory submission flow — with no API keys, no GitHub token, and no cloud project. Game content comes from a sibling games checkout or GAMES_LOCAL_DIR if available, and from bundled fixture games otherwise. Local submissions remain queued because no coding agent is watching the in-memory store.

Full detail, including what is deliberately faked locally and what will surprise you, is in docs/local-development.md.

Note: running this stack locally is for developing the platform, not for recreating the hosted builder. The orchestration code is here, but the live coding-agent runtime is an external hosted service. You can still exercise the creator handoff with your own agent and the live site's MCP connection.

Safety model

Games are real code, so they cannot be safety-checked the way structured data can. Safety comes from execution, not inspection: every game is assembled into one self-contained document and rendered in an <iframe sandbox="allow-scripts allow-pointer-lock"> with no allow-same-origin. It cannot reach the parent page, cookies, storage, or any authenticated endpoint.

That boundary is the single most important invariant in the project. If you find a way around it, please report it privately — see SECURITY.md.

Repo layout

apps/
  web/               Vite + React + TypeScript — arcade, player, Creator Studio
  api/               Fastify + TypeScript — catalog, jobs, auth, agent channel, multiplayer
  api/fixtures/      Games-repo-shaped content so the app runs with no credentials
  e2e/               Playwright checks for critical browser and production flows
  world/             Persistent-world service, deployed separately from the main API
packages/
  contract/          Types, constants and route tables shared across workspaces
  zone-core/         Shared protocol and simulation primitives for persistent worlds
infra/               Cloud Run deployment and read-only production-inspection scripts
docs/                The plan of record — read this before making assumptions

Games themselves live in a separate repository maintained by coding agents; this app is the catalog, the player, and the submission surface. See docs/games-repo.md.

Contributing

Contributions are welcome, and the local setup above is designed so your first change can be running in minutes.

Translations are a good first contribution: the interface lives in apps/web/src/i18n/locales/ and currently ships English and Polish.

History

gamedev.pl is an old name in Polish game development — for years this domain was a community site where a generation learned to make games, and this repository held its source. The community site survives in the early history of this repo.

The domain now does something different with the same intention: it used to teach people how to make games, and now it lets anyone make one. That continuity is deliberate.

License

GPL-3.0. Developed with Genaicode.

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