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MCP server for Godot game engine integration — control the Godot editor with AI
MCP server for Godot game engine integration — control the Godot editor with AI
Valid MCP server (1 strong, 1 medium validity signals). 2 known CVEs in dependencies (0 critical, 1 high severity) Package registry verified. Imported from the Official MCP Registry.
5 files analyzed · 3 issues found
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Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-tomyud1-godot-mcp": {
"args": [
"-y",
"godot-mcp-server"
],
"command": "npx"
}
}
}From the project's GitHub README.
Give your AI assistant full access to the Godot editor.
Build games faster with Claude, Cursor, or any MCP-compatible AI — no copy-pasting, no context switching. AI reads, writes, and manipulates your scenes, scripts, nodes, and project settings directly.
Godot 4.x · 42 tools · Interactive project visualizer · MIT license
Download and run the installer from nodejs.org (LTS version). It's a standard installer — no terminal needed.
Inside the Godot editor, click the AssetLib tab at the top → search "mcp" → find "Godot AI Assistant tools MCP" → Install.
Then go to Project → Project Settings → Plugins and enable the Godot MCP plugin.
Claude Desktop — Settings → Developer → Edit Config → open the config file and paste:
Mac / Linux:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}
Windows:
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}
Cursor — Settings → MCP → Add Server:
Mac / Linux:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}
Windows:
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}
Claude Code — run in terminal:
claude mcp add godot -- npx -y godot-mcp-server
Works with any MCP-compatible client (Cline, Windsurf, etc.)
Close and reopen Claude Desktop / Cursor / your client so it picks up the new config.
Hit Restart Project in the Godot editor. Check the top-right corner — you should see MCP Connected in green. You're ready to go.
| Category | Tools | Examples |
|---|---|---|
| File Operations | 4 | Browse directories, read files, search project, create scripts |
| Scene Operations | 11 | Create scenes, add/remove/move nodes, set properties, attach scripts, assign collision shapes and textures |
| Script Operations | 6 | Apply code edits, validate syntax, rename/move files with reference updates |
| Project Tools | 14 | Run/stop scenes, query ClassDB, read errors from Output + Debugger, project settings, input map, collision layers, scene tree dumps, rescan filesystem |
| Asset Generation | 1 | Generate 2D sprites from SVG |
| Visualization | 6 | Interactive browser-based project map, scene graph explorer |
Run map_project and get a browser-based explorer at localhost:6510:
AI cannot create 100% of a game by itself — it struggles with complex UI layouts, compositing scenes, and some node property manipulation. It's still in active development, so feedback is very welcome!
┌─────────────┐ MCP (stdio) ┌──────────────┐ WebSocket ┌──────────────┐
│ AI Client │◄────────────────►│ MCP Server │◄─────────────►│ Godot Editor │
│ (Claude, │ │ (Node.js) │ port 6505 │ (Plugin) │
│ Cursor) │ │ │ │ │
└─────────────┘ │ Visualizer │ │ 42 tool │
│ HTTP :6510 │ │ handlers │
└──────┬───────┘ └──────────────┘
│
┌──────▼───────┐
│ Browser │
│ Visualizer │
└──────────────┘
To build from source instead of using npm:
cd mcp-server
npm install
npm run build
Then point your AI client at mcp-server/dist/index.js instead of using npx.
Narrative write-ups of each release live in release-notes/ (starting with v0.5.0). For the full change history, see CHANGELOG.md.
MIT
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