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Godot Mcp Bridge MCP Server

Developer ToolsUse Caution4.8MCP RegistryLocal
Free

Server data from the Official MCP Registry

MCP server for Godot game engine integration — control the Godot editor with AI

About

MCP server for Godot game engine integration — control the Godot editor with AI

Security Report

4.8
Use Caution4.8High Risk

godot-mcp-bridge is a Godot editor bridge whose visible code shows expected network/WebSocket/process usage for a developer tool, with a localhost bridge, Origin-header rejection, optional shared secret, and path sandboxing described in the README and index.ts. Main concerns are that the bridge is unauthenticated by default (secret is optional and unset means no check), that many tools can edit project files and scripts, and that the reviewed excerpts are truncated so the full tool handlers and dependency tree could not be fully verified. Supply chain analysis found 8 known vulnerabilities in dependencies (0 critical, 4 high severity). Package verification found 1 issue.

3 files analyzed · 13 issues found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

HTTP Network Access

Connects to external APIs or services over the internet.

network_websocket

Check that this permission is expected for this type of plugin.

File System Read

Reads files on your machine. Normal for tools that analyze or process local data.

File System Write

Writes or modifies files on your machine. Check that this is expected for the tool.

process_spawn

Check that this permission is expected for this type of plugin.

env_vars

Check that this permission is expected for this type of plugin.

Shell Command Execution

Runs commands on your machine. Be cautious — only use if you trust this plugin.

database

Check that this permission is expected for this type of plugin.

How to Install

Add this to your MCP configuration file:

{
  "mcpServers": {
    "io-github-tomaslucasutn-godot-mcp-bridge": {
      "args": [
        "-y",
        "godot-mcp-bridge"
      ],
      "command": "npx"
    }
  }
}

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