MCP server for Pyxel, a retro game engine for Python
Valid MCP server (1 strong, 4 medium validity signals). 8 known CVEs in dependencies (1 critical, 7 high severity) Package registry verified. Imported from the Official MCP Registry.
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Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-kitao-pyxel-mcp": {
"args": [
"pyxel-mcp"
],
"command": "uvx"
}
}
}From the project's GitHub README.
MCP server for Pyxel, a retro game engine for Python. Enables AI to autonomously run, verify, and iterate on retro game programs.
run_and_capture — Run a Pyxel script and capture a screenshot after N framescapture_frames — Capture screenshots at multiple frame points for animation verificationplay_and_capture — Play a game by sending simulated input and capture screenshotsvalidate_script — Validate a Pyxel script without running itinspect_state — Read game object attributes at specific frames for debugginginspect_screen — Capture screen as a compact color index gridcompare_frames — Compare screenshots at two frames and report pixel differencesinspect_sprite — Inspect sprite pixel data from a Pyxel image bankinspect_layout — Analyze screen layout, text alignment, and visual balanceinspect_palette — Analyze color usage and contrast in a Pyxel screenshotinspect_bank — Visualize an entire Pyxel image bank as a single screenshotinspect_tilemap — Inspect tilemap content, tile usage, and layoutinspect_animation — Check sprite sheet consistency across animation framesrender_audio — Render a Pyxel sound or music to WAV and return waveform analysispyxel_info — Get Pyxel installation info: package location, examples path, and API stubs pathJust ask your AI agent (e.g. Claude Code) to create a Pyxel game. The agent will automatically discover and set up pyxel-mcp from the MCP Registry.
pip install pyxel-mcp
pyxel-mcp as an MCP server in your AI agent. For Claude Code, add to your project's .mcp.json:{
"mcpServers": {
"pyxel": {
"type": "stdio",
"command": "pyxel-mcp"
}
}
}
mcp-name: io.github.kitao/pyxel-mcp
MIT
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