Server data from the Official MCP Registry
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots.
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots.
Valid MCP server (2 strong, 3 medium validity signals). 3 known CVEs in dependencies ⚠️ Package registry links to a different repository than scanned source. Imported from the Official MCP Registry.
4 files analyzed · 4 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
This plugin requests these system permissions. Most are normal for its category.
Add this to your MCP configuration file:
{
"mcpServers": {
"mcp-server": {
"args": [
"-y",
"gopeak"
],
"command": "npx"
}
}
}From the project's GitHub README.
🌐 Languages: English | 한국어 | 日本語 | Deutsch | Português | 简体中文

GoPeak is an MCP server for Godot that lets AI assistants run, inspect, modify, and debug real projects end-to-end.
English is the canonical source of truth. Localized READMEs are concise overviews and may lag behind
README.md.
Discord community chat is temporarily unavailable while the invite link is refreshed. Please use GitHub Discussions in the meantime: https://github.com/HaD0Yun/Gopeak-godot-mcp/discussions
npx -y gopeak
or install globally:
npm install -g gopeak
gopeak
Optional shell hooks for update notifications are now opt-in:
gopeak setup
gopeak setuponly modifies supported bash/zsh rc files when you run it explicitly.npm installno longer installs shell hooks automatically.
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "gopeak"],
"env": {
"GODOT_PATH": "/path/to/godot",
"GOPEAK_TOOL_PROFILE": "compact"
}
}
}
}
GOPEAK_TOOL_PROFILE=compactis the default. It exposes 33 core tools with 22 dynamic tool groups (78 additional tools) that activate on demand — keeping token usage low while preserving full capability.
/your/projects and show project info."scenes/Player.tscn with CharacterBody2D root and add a movement script."tool.catalog and matching groups auto-activate. Or manually activate with tool.groups.GoPeak supports three exposure profiles:
compact (default): 33 core tools + 22 dynamic tool groups (78 additional tools activated on demand)full: exposes full legacy tool list (110+)legacy: same exposed behavior as fullConfigure with either:
GOPEAK_TOOL_PROFILEMCP_TOOL_PROFILE (fallback alias)In compact mode, 78 additional tools are organized into 22 groups that activate automatically when needed:
| Group | Tools | Description |
|---|---|---|
scene_advanced | 3 | Duplicate, reparent nodes, load sprites |
uid | 2 | UID management for resources |
import_export | 5 | Import pipeline, reimport, validate project |
autoload | 4 | Autoload singletons, main scene |
signal | 2 | Disconnect signals, list connections |
runtime | 4 | Live scene inspection, runtime properties, metrics |
resource | 4 | Create/modify materials, shaders, resources |
animation | 5 | Animations, tracks, animation tree, state machine |
plugin | 3 | Enable/disable/list editor plugins |
input | 1 | Input action mapping |
tilemap | 2 | TileSet and TileMap cell painting |
audio | 4 | Audio buses, effects, volume |
navigation | 2 | Navigation regions and agents |
theme_ui | 3 | Theme colors, font sizes, shaders |
asset_store | 3 | Search/download CC0 assets |
testing | 6 | Screenshots, viewport capture, input injection |
dx_tools | 4 | Error log, project health, find usages, scaffold |
intent_tracking | 9 | Intent capture, decision logs, handoff briefs |
class_advanced | 1 | Class inheritance inspection |
lsp | 3 | GDScript completions, hover, symbols |
dap | 6 | Breakpoints, stepping, stack traces |
version_gate | 2 | Version validation, patch verification |
How it works:
Auto-activation via catalog: Search with tool.catalog and matching groups activate automatically.
"Use
tool.catalogwith queryanimationand show relevant tools."
Manual activation: Directly activate a group with tool.groups.
"Use
tool.groupsto activate thedapgroup for debugging."
Deactivation: Remove groups when done to reduce context.
"Use
tool.groupsto reset all active groups."
The server sends notifications/tools/list_changed so MCP clients (Claude Code, Claude Desktop) automatically refresh the tool list.
If your MCP client caches tools aggressively and does not refresh after activation, reconnect the client or call the newly activated tool directly once to force a fresh tools/list round-trip.
Bridge-backed scene tools (add_node, set_node_properties) now coerce common vector payloads such as { "x": 100, "y": 200 } and [100, 200] for typed properties like position and scale. Tagged values are still the safest cross-tool form:
{
"position": { "type": "Vector2", "x": 100, "y": 200 },
"scale": { "type": "Vector2", "x": 2, "y": 2 }
}
The internal headless serializer uses _type, but MCP callers should prefer type when they need an explicit cross-tool Godot value tag.
GoPeak uses cursor-based pagination for tools/list — even in full profile, tools are delivered in pages (default 33) instead of dumping all 110+ definitions at once. Your AI client fetches the next page only when it needs more.
Set page size with GOPEAK_TOOLS_PAGE_SIZE:
{
"env": {
"GOPEAK_TOOLS_PAGE_SIZE": "25"
}
}
npx -y gopeak
npm install -g gopeak
gopeak
Optional shell hooks for update notifications remain available via:
gopeak setup
git clone https://github.com/HaD0Yun/Gopeak-godot-mcp.git
cd godot-mcp
npm install
npm run build
node build/index.js
GoPeak also exposes two CLI bin names:
gopeakgodot-mcpGitHub Actions runs on push/PR and executes:
npm run buildnpx tsc --noEmitnpm run smokeRun the same checks locally before opening a PR:
npm run ci
npm run test:dynamic-groups
npm run test:integration
Use the built-in bump script to keep package.json and server.json in sync:
node scripts/bump-version.mjs patch
node scripts/bump-version.mjs minor --dry-run
Full release checklist: docs/release-process.md.
Install in your Godot project folder:
curl -sL https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.sh | bash
PowerShell:
iwr https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.ps1 -UseBasicParsing | iex
Then enable plugins in Project Settings → Plugins (especially godot_mcp_editor for bridge-backed scene/resource tools).
| Area | Examples |
|---|---|
| Project | project.list, project.info, editor.run |
| Scene/Node | scene.create, scene.node.add, set_node_properties |
| Script | script.create, script.modify, script.info |
| Runtime | runtime.status, inspect_runtime_tree, call_runtime_method |
| LSP/DAP | lsp.diagnostics, lsp_get_hover, dap_set_breakpoint, dap.output |
| Input/Visual | inject_key, inject_mouse_click, capture_screenshot |
Visualize your entire project architecture with visualizer.map (map_project legacy). Scripts are grouped by folder structure into color-coded categories.

scripts/player.gd:42, continue execution, and show stack trace when hit."ui_accept, move mouse to (400, 300), click, then capture a screenshot."tool.catalog with query tilemap and list the most relevant tools."dap tool group for breakpoint debugging with tool.groups."tool.catalog query import and run the best one for texture settings."tool.groups to reduce context."| Name | Purpose | Default |
|---|---|---|
GOPEAK_TOOL_PROFILE | Tool exposure profile: compact, full, legacy | compact |
MCP_TOOL_PROFILE | Fallback profile env alias | compact |
GODOT_PATH | Explicit Godot executable path | auto-detect |
GODOT_BRIDGE_PORT | Bridge/Visualizer HTTP+WS port override (aliases: MCP_BRIDGE_PORT, GOPEAK_BRIDGE_PORT) | 6505 |
DEBUG | Enable server debug logs (true/false) | false |
LOG_MODE | Recording mode: lite or full | lite |
GOPEAK_TOOLS_PAGE_SIZE | Number of tools per tools/list page (pagination) | 33 |
GOPEAK_BRIDGE_PORT | Port for unified bridge/visualizer server | 6505 |
GOPEAK_BRIDGE_HOST | Bind host for bridge/visualizer server | 127.0.0.1 |
| Port | Service |
|---|---|
6505 (default) | Unified Godot Bridge + Visualizer server (+ /health, /mcp) on loopback by default |
6005 | Godot LSP |
6006 | Godot DAP |
7777 | Runtime addon command socket (only needed for runtime tools) |
GODOT_BRIDGE_PORT, default 6505)77776005 + 6006 + 7777GODOT_PATHproject.godot existstool.catalog to search and auto-activate matching groups, or use tool.groups to activate a specific groupget_editor_status says disconnected while the Godot editor shows connected → check whether another gopeak/MCP server instance already owns bridge port 6505; the status payload now reports the startup error and suggests stopping duplicate serversMIT — see LICENSE.
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