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Androidbuild MCP Server

Developer ToolsUse Caution4.8MCP RegistryLocal
Free

Server data from the Official MCP Registry

Build, deploy, drive and debug Android apps: Gradle, emulators, adb, logcat, UI automation

About

Build, deploy, drive and debug Android apps: Gradle, emulators, adb, logcat, UI automation

Security Report

4.8
Use Caution4.8High Risk

AndroidBuildMCP is a well-designed MCP server for Android development with appropriate security controls. The server properly manages environment variables, uses input validation via Zod schemas, and avoids hardcoded credentials. Permissions are appropriately scoped to the Android development toolchain (shell commands for gradle/adb, file I/O for build artifacts). Minor code quality observations exist but do not create security vulnerabilities. Supply chain analysis found 6 known vulnerabilities in dependencies (2 critical, 1 high severity). Package verification found 1 issue.

5 files analyzed · 10 issues found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

env_vars

Check that this permission is expected for this type of plugin.

HTTP Network Access

Connects to external APIs or services over the internet.

File System Read

Reads files on your machine. Normal for tools that analyze or process local data.

File System Write

Writes or modifies files on your machine. Check that this is expected for the tool.

Shell Command Execution

Runs commands on your machine. Be cautious — only use if you trust this plugin.

process_spawn

Check that this permission is expected for this type of plugin.

system_info

Check that this permission is expected for this type of plugin.

How to Install

Add this to your MCP configuration file:

{
  "mcpServers": {
    "io-github-dev-jackson-androidbuild-mcp": {
      "args": [
        "-y",
        "@asjackson/androidbuild-mcp"
      ],
      "command": "npx"
    }
  }
}

Documentation

View on GitHub

From the project's GitHub README.

AndroidBuildMCP

npm license

Give your AI agent hands on Android. AndroidBuildMCP is an MCP server that lets any MCP client (Claude Code, Cursor, ...) build, deploy, drive and debug real Android apps: Gradle builds with readable errors, emulator management, adb deployment, logcat capture and full UI automation.

Quick start

Requirements: Node 18+, the Android SDK (ANDROID_HOME or a default install), and a JDK 17+ for Gradle builds.

No install step — npx fetches the server on first run.

Claude Code

claude mcp add androidbuild -- npx -y @asjackson/androidbuild-mcp

Any other MCP client

{
  "mcpServers": {
    "androidbuild": {
      "command": "npx",
      "args": ["-y", "@asjackson/androidbuild-mcp"]
    }
  }
}
git clone https://github.com/dev-jackson/androidbuild-mcp.git
cd androidbuild-mcp
npm install && npm run build
claude mcp add androidbuild -- node /absolute/path/to/androidbuild-mcp/dist/index.js

Then ask your agent to run doctor — it checks the SDK, adb, emulator, Java and connected devices, and tells you exactly what is missing.

What your agent can do

  • Build and testbuild_app compiles and returns compact file:line compiler errors instead of a thousand lines of Gradle noise. test_app / test_instrumented return parsed pass/fail summaries. Lint, clean, coverage (Kover/Jacoco) included.
  • Manage emulators — list, create, boot (waits for full boot, returns the serial), wipe, and kill AVDs. Set GPS location, dark mode, and a clean demo status bar for screenshots.
  • Deploybuild_run compiles, installs and launches in one call. Install/uninstall/clear-data/app-info via adb, with the right device auto-selected when only one is connected.
  • See the screensnapshot_ui returns the UI as a compact list of named elements with tap coordinates (Compose semantics merged, noise filtered). screenshot returns an image; with annotate: true it draws numbered boxes using vision, catching text inside images and WebViews.
  • Touch the screen — tap, scroll, swipe, drag, long-press, type (keyboard-aware, with clear/submit), hardware keys, and wait_for_ui to poll until an element appears.
  • Read the logs — background logcat capture filtered to your app, one-shot dumps, and the crash buffer for stack traces.
  • Start new appsscaffold_android_project generates a minimal Compose project that builds out of the box.

Session defaults (session_set_defaults) mean you configure project, module, variant and device once — every other call then works without arguments.

Tool reference

53 tools over stdio. Every tool takes plain arguments and returns text (or an image, for screenshot).

Environment and project

ToolDescription
doctorCheck SDK, adb, emulator, avdmanager, Java and connected devices; reports what is missing
discover_projectsFind Android/Gradle projects under a path
list_modulesList modules declared in settings.gradle(.kts)
list_variantsList build variants of a module
get_app_idRead the applicationId of a module
show_gradle_configShow Gradle, AGP, Kotlin and version-catalog entries

Session defaults

ToolDescription
session_set_defaultsSet default project, module, variant, serial and appId for all later calls
session_show_defaultsShow the current defaults
session_clear_defaultsClear all defaults, or only the listed keys

Build, test and quality

ToolDescription
build_appBuild an APK; returns compact file:line compiler errors
build_runBuild, install and launch in one call
test_appRun JVM unit tests with a parsed pass/fail summary
test_instrumentedRun instrumented tests on a device
lintRun Android Lint and summarize the report
cleanRun gradle clean
get_apk_pathLocate the most recent APK without building
stop_gradleStop the project's Gradle daemons
get_coverage_reportRun Kover/Jacoco and summarize line coverage per package
get_file_coverageShow covered/uncovered lines of one source file

Devices and emulators

ToolDescription
list_devicesList devices with serial, state, model, Android version, API level
list_avdsList AVDs and which are running
boot_emulatorBoot an AVD and wait for full boot; returns the serial
kill_emulatorShut down a running emulator
create_avdCreate an AVD from an installed system image
delete_avdDelete an AVD
set_emulator_locationSet GPS location
set_appearanceSwitch dark/light mode
statusbar_demo_modeClean status bar for screenshots

App lifecycle

ToolDescription
install_appInstall an APK (adb install -r)
launch_appLaunch by application id, resolving the launcher activity
stop_appForce-stop a running app
uninstall_appUninstall an app
clear_app_dataReset an app to fresh-install state
get_app_infoVersion, target/min SDK, install path, running PID

UI automation

ToolDescription
snapshot_uiDump the UI as named elements with exact tap coordinates
screenshotCapture the screen; annotate: true draws numbered boxes
tap_elementTap element #N from the last annotated screenshot
tapTap at pixels or screen percentages
scrollScroll in a direction with a safe computed swipe
swipeSwipe between two points
dragDrag from one point to another
long_pressLong-press, holding 1000 ms
type_textType into the focused field, waiting for the keyboard
key_pressPress BACK, HOME, ENTER, DPAD_*, or any keycode
key_sequencePress several keys in order
wait_for_uiPoll until an element appears

Logs and recording

ToolDescription
get_logsOne-shot logcat dump, filterable by app and tag
get_crash_logsCrash buffer: Java exceptions, native crashes, ANRs
start_log_captureStart background logcat capture to a file
stop_log_captureStop capture and return the file plus the last lines
record_video_startStart screen recording (max 3 minutes)
record_video_stopStop recording and pull the MP4

Scaffolding

ToolDescription
scaffold_android_projectCreate a minimal Compose app that builds out of the box

Tapping accurately

Everything adb-side shares one coordinate space (device pixels), but MCP clients often display screenshots scaled — estimating pixel positions by eye from the image sends taps to the wrong place. Three safe ways to hit the target:

  1. snapshot_ui — returns exact device-pixel centers for every named element. Preferred.
  2. screenshot { annotate: true } + tap_element { element: N } — tap by the number drawn on the image; the mapping is resolved on the original PNG, so client-side scaling cannot distort it.
  3. tap { xPct, yPct } — screen percentages (0-1), also available on long_press/swipe/drag. Resolution-independent.

Raw tap { x, y } still works when you have real pixel coordinates.

Reliability

Every tool was exercised against real emulators and real projects — happy paths and corner cases — before release; the scenario-by-scenario evidence is in qa-results.md. Some of the details that keep agent flows from misfiring:

  • type_text waits for the soft keyboard before injecting (typing right after focusing a field silently drops the first characters otherwise).
  • scroll computes a long, slow swipe from the screen size — short fast swipes get ignored by some lists. long_press holds 1000 ms, which launchers require.
  • Taps outside the screen are rejected with the actual screen size instead of silently doing nothing.
  • Text-heavy screens (e-book WebViews and the like) are capped and searchable with snapshot_ui { filter } instead of flooding the context.
  • Build/test/device failures come back as short, actionable messages with the next tool to call.

Optional extras

  • Google's Android CLI enables screenshot { annotate: true }. doctor prints the one-line installer for your OS.
  • The ADBKeyboard IME enables non-ASCII type_text (adb alone is ASCII-only). Install its APK once; the server uses it automatically.

Development

npm install
npm test            # unit tests (no real processes spawned)
npm run dev         # run the server from source
npm run build       # compile to dist/

License

MIT — see LICENSE.

Conceptually inspired by XcodeBuildMCP; independent implementation built around the Android toolchain.

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