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MCP server exposing manimgl mathematical animation functionality as tools for LLMs
MCP server exposing manimgl mathematical animation functionality as tools for LLMs
Valid MCP server (1 strong, 2 medium validity signals). No known CVEs in dependencies. ⚠️ Package registry links to a different repository than scanned source. Imported from the Official MCP Registry.
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Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-daedalus-mcp-manimgl": {
"args": [
"mcp-manimgl"
],
"command": "uvx"
}
}
}From the project's GitHub README.
mcp-manimgl — MCP server exposing manimgl (Manim OpenGL) mathematical animation functionality as tools for LLMs.
mcp-name: io.github.daedalus/mcp-manimgl
pip install mcp-manimgl
Optional extras:
# For rendering (requires manimgl + system deps)
pip install "mcp-manimgl[render]"
# For audio narration + MIDI music support
pip install "mcp-manimgl[audio]"
| Dependency | Required for | Install |
|---|---|---|
ffmpeg + ffprobe | Audio mixing, narration sync, music ducking | apt install ffmpeg |
libfluidsynth3 | MIDI file rendering to audio | apt install libfluidsynth3 |
SoundFont (.sf2/.sf3) | MIDI instrument sounds | apt install fluidr3mono-gm-soundfont |
| pangocairo, OpenGL | Manim rendering engine | See manimgl docs |
The server checks for non-Python dependencies at startup and reports any missing ones to stderr and via the mcp-manimgl://info resource.
# Run with stdio transport (default for MCP)
mcp-manimgl
Add to your mcp.json:
{
"mcpServers": {
"mcp-manimgl": {
"command": "mcp-manimgl"
}
}
}
The server exposes these tool categories:
create_scene — Create/configure a new sceneclear_scene — Remove all elementsadd_wait — Add wait/pauseset_camera — Configure cameraset_config — Set global rendering configsave_state / restore_state — State managementgenerate_scene_script — Get the generated Python scriptadd_circle, add_square, add_rectangle, add_polygonadd_line, add_arrow, add_dotadd_text, add_tex (LaTeX)add_function_graph, add_parametric_curveadd_coordinate_system, add_vectoradd_labeled_point, add_brace, add_number_lineadd_decimal_number, add_matrixadd_3d_object (sphere, cube, torus, cone, cylinder)move_to, shift, scale, rotateset_color, set_opacitynext_to, align_toanimate_transform, animate_fade_in/out, animate_growanimate_rotate, animate_scale, animate_shiftanimate_indicate, animate_write, animate_set_coloranimate_move_along_path, animate_groupadd_narration — Generate TTS (gTTS) narration that plays at the current timeline positionadd_background_music — Add background music from audio files or MIDI files (auto-rendered via FluidSynth). Supports volume control, looping, and sidechain ducking during narration.render_scene — Render to video (auto-mixes background music + narration with ducking)save_frame — Save single frameget_render_status — Check environment# TTS narration at current timeline position
add_narration("Shor's algorithm factors large numbers in polynomial time.")
Accepts audio files (.mp3, .wav, .ogg) or MIDI files (.mid, .midi). MIDI files are rendered to audio using FluidSynth and the system SoundFont.
# From an audio file
add_background_music("/path/to/music.mp3", volume=0.3, loop=True)
# From a MIDI file (auto-rendered)
add_background_music("/path/to/classical.mid", volume=0.2)
# With ducking configuration
add_background_music(
"bach_chorale.mid",
volume=0.25,
loop=True,
duck_threshold="-20dB",
duck_ratio=6,
duck_attack=0.05,
duck_release=0.3,
)
When both background music and narration are present, render_scene automatically:
A narrated animation explaining Shor's algorithm with LaTeX, 5 TTS narration tracks, and classical MIDI background music.
MCP tool call sequence:
# 1. Configure scene
create_scene(background_color="#0a0a2e", resolution="1920x1080", fps=30)
# 2. Background music (auto-loops to fill video duration)
add_background_music("classical.mid", volume=0.25, loop=True)
# 3. Create mobjects + animate (5 sections)
add_tex("Shor's Algorithm", font_size=72, color="#FFD700")
add_tex("Integer Factorization on Quantum Computers", font_size=36, color="#88CCFF")
animate_fade_in("m_...", run_time=1.5)
# ... more shapes, LaTeX formulas, fade-ins, fade-outs ...
# 4. Narration at specific timeline positions
add_narration("Shor's algorithm factors large numbers...") # ~3.5s
add_narration("The factoring problem...") # ~18.5s
add_narration("Key insight: reduce factoring to period...") # ~36.1s
add_narration("Quantum period finding uses superposition...") # ~55.4s
add_narration("Summary of Shor's algorithm...") # ~76.3s
# 5. Render (auto-mixes video + narrations + ducked BGM)
render_scene(output_path="data/Shors_Algorithm.mp4")
See the full scene script at shor_mcp.py in the repository root.
MIDI files are rendered using pyfluidsynth with a system SoundFont. On Debian/Ubuntu:
sudo apt install fluidr3mono-gm-soundfont libfluidsynth3
pip install "mcp-manimgl[audio]"
Auto-discovered SoundFont paths:
/usr/share/sounds/sf3/ (.sf3)/usr/share/sounds/sf2/ (.sf2)/usr/share/fluidr3mono-gm-soundfont/git clone https://github.com/dclavijo/mcp-manimgl.git
cd mcp-manimgl
pip install -e ".[test]"
# run tests
pytest
# format
ruff format src/ tests/
# lint + type check
prospector --with-tool ruff --with-tool mypy src/
# security scan
semgrep --config=auto --severity=ERROR src/
# find unused code
vulture --min-confidence 90 src/
mcp-name: io.github.dclavijo/mcp-manimgl
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