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Inspect, drive and debug a running Ren'Py game: state, screenshots, guarded clicks, saves, builds.
About
Inspect, drive and debug a running Ren'Py game: state, screenshots, guarded clicks, saves, builds.
Security Report
RenForge is a well-architected MCP server for Ren'Py development with appropriate security controls. Authentication is properly implemented via environment variables and tokens, file operations are scoped to project directories, and permissions align with its purpose. Minor code quality issues around broad exception handling and incomplete input validation present low-severity concerns but do not materially impact security. Supply chain analysis found 21 known vulnerabilities in dependencies (1 critical, 15 high severity). Package verification found 1 issue.
4 files analyzed · 27 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
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How to Install
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-alex-jordan547-renforge": {
"args": [
"-y",
"renforge-v2-dashboard"
],
"command": "npx"
}
}
}Documentation
View on GitHubFrom the project's GitHub README.
RenForge
RenForge is an MCP (Model Context Protocol) server, CLI, and web dashboard for working with Ren'Py visual-novel projects.
It lets an AI agent — or a human via the dashboard — inspect a project, launch
a game with the Live Editor enabled by default, select and inspect on-screen
controls, preview layout changes before writing guarded .rpy source, drive
runtime state, capture screenshots, generate translations, find orphaned
assets, run builds, and search Ren'Py's docs.
Status: alpha, actively developed. The core surfaces (MCP tools, in-game bridge, Live Editor, CLI, dashboard) are functional; APIs may still change.
Quick start — dashboard
Requires Python 3.11+ and uv — nothing else. You don't even need Ren'Py installed: RenForge reuses an SDK it finds on your machine, or downloads one automatically on first launch.
uvx --from "renforge[ui]@latest" renforge ui
Then choose your game in the dashboard's project picker — no path to type. (Or
skip the picker with --project /path/to/your/game.) Launch the game and click
the floating RF control to open the Live Editor.
Live Editor
The Live Editor is the headline 0.7 feature: edit eligible on-screen controls inside the running game, preview layout changes at runtime, and Save only when a target is source-safe. Locked or unsupported targets stay inspectable with a clear reason — they are not silently forced.
| Audience | Start here |
|---|---|
| Human | Dashboard or game window → launch → click RF → select from canvas or scene tree → inspect / move where editable → Save → stop cleanly. |
| AI agent | renforge_info (read live_editor) → renforge_launch → poll renforge_launch_status → renforge_screenshot / renforge_scene_tree → guarded renforge_click_at or renforge_click_element → verify → renforge_stop. |
Full human and agent workflows, source-safety rules, and screenshots: docs/LIVE_EDITOR.md.
Install
uvx needs no install at all. For a persistent renforge command on your
PATH, use pipx:
# Full install — MCP + CLI + web dashboard
pipx install "renforge[ui]"
renforge ui
# Slim install — MCP server + CLI only (no dashboard deps)
pipx install renforge
renforge serve
[ui] pulls in the optional dashboard stack (Starlette, uvicorn, watchfiles).
Skip it if you only need the MCP server or CLI.
On managed systems (Debian/Ubuntu), plain pip install is blocked by
PEP 668 — use uvx or pipx instead.
Update
| Installed with | How to update |
|---|---|
uvx … @latest | Nothing to do — @latest fetches the newest release on each start |
| pipx (full or slim) | pipx upgrade renforge |
| pip / venv | pip install -U "renforge[ui]" (or renforge for slim) |
What's new: CHANGELOG.md · GitHub releases.
Set up the MCP server (AI agents)
The server command is the same for every client:
uvx renforge@latest serve
Every RenForge tool takes a project_path argument, so the agent passes your
game's path on each call — copy the configs below as-is, no path substitution.
Claude Code
claude mcp add renforge -- uvx renforge@latest serve
Codex CLI
codex mcp add renforge -- uvx renforge@latest serve
Claude Desktop, Cursor, Windsurf, Cline, Gemini CLI — same mcpServers
JSON shape in each client's config file:
{
"mcpServers": {
"renforge": {
"command": "uvx",
"args": ["renforge@latest", "serve"]
}
}
}
| Client | Config file |
|---|---|
| Claude Desktop | claude_desktop_config.json |
| Cursor | .cursor/mcp.json |
| Windsurf | ~/.codeium/windsurf/mcp_config.json |
| Cline | cline_mcp_settings.json |
| Gemini CLI | ~/.gemini/settings.json |
VS Code (Copilot), Zed, Windows PATH issues, and the pipx variant are covered in the MCP guide.
Verify it works — ask the agent:
Inspect my Ren'Py project at /path/to/game
The agent should call renforge_inspect_project with that path and return a
JSON summary of the project (labels, scripts, assets, and related metadata).
What it does
- Live Editor (default on launch) — in-game selection, inspection, and source-safe preview/Save for editable controls; locked targets stay inspectable. Guide: docs/LIVE_EDITOR.md.
- Project inspection — summarize structure, scan scripts/labels/assets, parse lint output.
- Live game control — launch a project with an injected in-game bridge and Live Editor, then advance dialogue, list/select choices, evaluate expressions, get/set store variables, send focused text/key/scroll input, poll pushed events, and capture frames the model can literally see.
- Scene perception (pixel-perfect, no vision needed) — read the whole frame
as structured logical-coordinate nodes (
renforge_scene_tree): every sprite, control, and text block with bounds, z-order, colour, and style, plus an ASCII wireframe and structural scene diffs. Thenrenforge_measurereports alignment, spacing, overlap, fit, and WCAG contrast as numbers an agent can act on. - Autopilot — auto-play the game across branches and report label coverage and crashes.
- Assets & translations — find orphaned/missing image+audio assets, list
languages, compute translation stats, generate/update
game/tl/<lang>/files, export dialogue as text. - Builds — package desktop distributions and web builds.
- Docs — search and read Ren'Py's offline documentation.
- Web dashboard — live story map, activity log, autopilot coverage, lint
view, and game-state controls (default
127.0.0.1:8765).
CLI
renforge --version
renforge inspect <project> # lightweight project summary (JSON)
renforge serve [--project .] # start the MCP server (stdio transport)
renforge ui [--project <project>] [--port 8765] # start the web dashboard
Documentation
- Live Editor — human and agent workflows, editable vs locked targets, source-safety, public screenshots.
- MCP guide — full tool catalogue, agent workflows (Live Editor, hot reload, saves, pixel-perfect placement, scene perception).
- Runtime policy — operation-level risk enforcement vs MCP
ToolAnnotations, authorization, and the compatibility plan. - Architecture — code layout, live-control flow, Ren'Py SDK resolution, packaging.
- Contributing — dev setup, frontend build, PRs.
- Cloud / CI environment — Cursor Cloud Agents, Xvfb, Ren'Py SDK bootstrap, and env smoke.
- Changelog — release history.
examples/demo_game/— small sample Ren'Py project to try everything on.
License
MIT
Contributors
Special thanks to the people who have contributed to RenForge:
- @AxelBeary — complete Simplified Chinese dashboard translation and related internationalization fixes.
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