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Game Creator MCP Server

Developer ToolsLow Risk10.0MCP RegistryRemote
Free

Server data from the Official MCP Registry

Drive a live Cinevva game session: edit game files, import CC0 assets, preview changes.

About

Drive a live Cinevva game session: edit game files, import CC0 assets, preview changes.

Remote endpoints: streamable-http: https://api.cinevva.com/create/mcp

Security Report

10.0
Low Risk10.0Low Risk

Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.

Endpoint verified · Requires authentication · 1 issue found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

HTTP Network Access

Connects to external APIs or services over the internet.

How to Connect

Remote Plugin

No local installation needed. Your AI client connects to the remote endpoint directly.

Add this to your MCP configuration to connect:

{
  "mcpServers": {
    "com-cinevva-game-creator": {
      "url": "https://api.cinevva.com/create/mcp"
    }
  }
}

Documentation

View on GitHub

From the project's GitHub README.

Cinevva Game Creator MCP Server

Build and edit real 3D browser games from Claude, Cursor, Claude Code, or any MCP client. This is the public home of Cinevva's hosted MCP server: connect once and the AI you already use can read your game's code, edit it, import assets from a CC0 library, rig 3D models, playtest with screenshots and simulated input, and show the game as a playable widget right in the chat.

Server URL

https://api.cinevva.com/create/mcp

Remote server, Streamable HTTP transport, OAuth 2.0 with dynamic client registration. You log in with your Cinevva account when your client connects. A free account works.

Add to Cursor

Setup

Claude (claude.ai and desktop): Settings → Connectors → Add custom connector. Name it Cinevva, paste the server URL, click Connect, and log in with your Cinevva account.

Claude Code:

claude mcp add --transport http cinevva https://api.cinevva.com/create/mcp

Cursor: use the Add to Cursor button above, or add to ~/.cursor/mcp.json:

{
  "mcpServers": {
    "cinevva": { "url": "https://api.cinevva.com/create/mcp" }
  }
}

Cline: see llms-install.md, or add to your MCP settings:

{
  "mcpServers": {
    "cinevva": { "type": "streamableHttp", "url": "https://api.cinevva.com/create/mcp" }
  }
}

Gemini CLI: add to ~/.gemini/settings.json:

{
  "mcpServers": {
    "cinevva": { "httpUrl": "https://api.cinevva.com/create/mcp" }
  }
}

Full guide with screenshots and troubleshooting: cinevva.com/guides/mcp-server

How it works

File tools act on the authoritative server copy of your game, so your AI can read and edit code with or without a browser tab open. If you have the game open at cinevva.com/create, your tab picks up changes automatically. Runtime tools (console logs, screenshots, input simulation, asset import, rigging) drive a live browser session: open your game and click External agent in the creator toolbar to share it.

Tools

GroupTools
Readlist_game_files, read_files, search_game_file, read_console_logs, take_screenshot
Editedit_files, write_files, delete_files, rename_files
Previewgame_ready, show_game (renders the game as a playable in-chat widget on supported hosts)
Assetssearch_assets, list_asset_packs, import_asset, search_fonts
3D riggingrig_model, apply_animation, list_animations, get_task_status
Testingexecute_js, simulate_input, list_live_sessions
Docslist_library_docs, search_library_docs, read_library_docs

Games are plain web games (Three.js or 2D canvas) served from <gameId>.cinevva.games. Editing and asset import are free, 3D rigging spends credits from your Cinevva balance.

Registry

Published on the official MCP registry as com.cinevva/game-creator.

Links

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