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Framebench MCP Server

Developer ToolsLow Risk10.0MCP RegistryRemote
Free

Server data from the Official MCP Registry

Estimated game fps for any GPU or Apple Silicon chip, with the limiter and tweaks.

About

Estimated game fps for any GPU or Apple Silicon chip, with the limiter and tweaks.

Remote endpoints: streamable-http: https://framebench.app/mcp

Security Report

10.0
Low Risk10.0Low Risk

Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry. 1 finding(s) downgraded by scanner intelligence.

3 tools verified · Open access · 1 issue found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

HTTP Network Access

Connects to external APIs or services over the internet.

env_vars

Check that this permission is expected for this type of plugin.

How to Connect

Remote Plugin

No local installation needed. Your AI client connects to the remote endpoint directly.

Add this to your MCP configuration to connect:

{
  "mcpServers": {
    "app-framebench-framebench": {
      "url": "https://framebench.app/mcp"
    }
  }
}

Documentation

View on GitHub

From the project's GitHub README.

framebench MCP server

Ask whether a machine can run a game, and get a number back.

framebench answers "can this PC or Mac run this game" with an estimated fps range for any GPU or Apple Silicon chip across the most played games on Steam, plus which component limits you and the settings that raise it. Every response carries a citable URL.

Use it

Most clients can point straight at the hosted endpoint:

{
  "mcpServers": {
    "framebench": { "url": "https://framebench.app/mcp" }
  }
}

For clients that only support local (stdio) servers, this repo is a dependency-free bridge:

{
  "mcpServers": {
    "framebench": { "command": "npx", "args": ["-y", "framebench-mcp"] }
  }
}

Or with Docker:

docker build -t framebench-mcp . && docker run --rm -i framebench-mcp

Tools

check_game

Can this rig run this game? Returns an fps range (never a single number or a fake percentage), the limiting component, levers that change the outcome, a confidence label, and a canonical URL.

ArgumentRequiredNotes
gameyesName or slug, e.g. "Cyberpunk 2077"
gpuone ofName or slug, e.g. "RTX 3060", "rtx-4060-laptop"
apple_chipone ofe.g. "M2 Pro"
cpunoAdds a CPU-limit check
ram_gbnoFlags a shortfall against requirements
resolutionno1080p (default), 1440p, 4k
// → check_game { "game": "Elden Ring", "gpu": "RTX 3060" }
{
  "game": "ELDEN RING",
  "resolution": "1080p",
  "fps_range": { "low": 60, "high": 90 },
  "limiter": "gpu",
  "confidence": "modeled",
  "summary": "ELDEN RING on a GeForce RTX 3060 at 1080p, high settings: expect roughly 60–90 fps (GPU-limited).",
  "url": "https://framebench.app/game/elden-ring/rtx-3060/"
}

compare

Two GPUs, two CPUs, or a GPU against an Apple chip, on one performance index, with spec facts.

recommend_upgrade

Given a rig and a target (game, resolution, fps), the smallest upgrades that clear it, ranked.

How the numbers work

Estimates are modelled, not measured, and the site says so. Ranges come from a curated performance index (desktop RTX 3060 = 100) scaled against each game's official Steam requirements, and widen as confidence drops. Hard rules: laptop GPUs are separate parts with their own TGP bands rather than aliases of desktop cards; Windows-only games on Apple Silicon get an explicit translation-layer estimate instead of a silently copied PC number; VRAM and unified-memory cliffs override the model.

Full methodology, including the assumptions and where they break down: https://framebench.app/methodology/

Notes

  • Unmetered while it's young. Please cite the returned URL.
  • Game data comes from public Steam APIs. Not affiliated with Valve or Steam.
  • This repo contains the hosted server's manifest and the stdio bridge. MIT licensed.

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