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Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
Remote endpoints: streamable-http: https://mcp.ludo.ai/mcp
Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.
16 tools verified · Open access · No issues found
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This plugin requests these system permissions. Most are normal for its category.
Remote Plugin
No local installation needed. Your AI client connects to the remote endpoint directly.
Add this to your MCP configuration to connect:
{
"mcpServers": {
"ai-ludo-game-assets": {
"url": "https://mcp.ludo.ai/mcp"
}
}
}From the project's GitHub README.
Generate game assets using AI through the Model Context Protocol (MCP).
| Category | Capabilities |
|---|---|
| Images | Sprites, icons, screenshots, backgrounds, UI assets, textures, background removal |
| 3D Models | Convert 2D images to GLB models with PBR textures |
| Animation | Animated spritesheets from static sprites (4-64 frames), motion transfer from video or presets |
| Video | Generate short videos from images (3-10 seconds) |
| Audio | Sound effects, background music, character voices, TTS |
Sign up at ludo.ai and get your API key from app.ludo.ai.
Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": {
"ludo": {
"url": "https://mcp.ludo.ai/mcp",
"headers": {
"Authorization": "ApiKey YOUR_API_KEY"
}
}
}
}
Add to your MCP settings in Cursor preferences:
{
"mcpServers": {
"ludo": {
"url": "https://mcp.ludo.ai/mcp",
"headers": {
"Authorization": "ApiKey YOUR_API_KEY"
}
}
}
}
createImage)Generate sprites, icons, backgrounds, UI assets, and textures.
| Parameter | Required | Description |
|---|---|---|
prompt | Yes | Detailed description of the image |
image_type | Yes | sprite, icon, screenshot, art, asset, sprite-vfx, ui_asset, fixed_background, texture, 3d, generic |
art_style | No | Pixel Art (16-Bit), Pixel Art (8-Bit), Low Poly, Cartoonish, Stylized 3D, Flat Design, Anime/Manga, Voxel Art, etc. |
perspective | No | Side-Scroll, Top-Down, Isometric, First-Person, Third-Person, 2.5D |
aspect_ratio | No | default, ar_1_1, ar_4_3, ar_16_9, ar_9_16 |
n | No | Number of variations (1-8, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 0.5 per image
editImage)Modify an existing image using text instructions (smart editing).
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded image to edit |
prompt | Yes | Description of changes (e.g., "remove the background", "make it darker", "add clouds to the sky") |
reference_image | No | URL or base64 reference image for style/content guidance |
n | No | Number of variations (1-4, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 0.5 per image
generateWithStyle)Generate new content while maintaining the visual style of a reference image.
| Parameter | Required | Description |
|---|---|---|
style_image | Yes | URL or base64-encoded reference image for style matching |
prompt | Yes | Description of what to generate (e.g., "a warrior character", "a treasure chest") |
image_type | Yes | sprite, icon, screenshot, art, asset, sprite-vfx, ui_asset, fixed_background, texture, 3d, generic |
n | No | Number of variations (1-4, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 0.5 per image
generatePose)Generate a new pose for an existing sprite. Use this BEFORE animateSprite to get the best animation results - the starting pose should match your intended animation.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded sprite image |
pose | Yes | Target pose: Idle (Front), Idle (Back), Walk / Run (Left), Attack Ready, Jumping, Crouching, Flying, Defending / Blocking, or any custom description |
description | No | Additional instructions to guide pose generation |
n | No | Number of variations (1-4, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Returns: url, pose, motion_prompt
Example workflow:
generatePosemotion_prompt directly in animateSprite for optimal animation resultsCredits: 0.5 per image
removeImageBackground)Remove the background from an image, returning a transparent PNG.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded image |
request_id | No | Client-provided ID to retrieve results later |
Returns: url (transparent PNG)
Credits: 0.5 per image
create3DModel)Convert a 2D image to a 3D GLB model with textures.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded image |
texture_type | No | pbr (default), simple, none |
texture_size | No | 1024, 2048 (default) |
target_num_faces | No | Triangle count 1,000-200,000 (default: 50,000) |
request_id | No | Client-provided ID to retrieve results later |
Returns: model_url (GLB file) + 4 snapshot images from different angles
Credits: 3 per model Processing time: 60-120 seconds
animateSprite)Create animated spritesheets from static images.
| Parameter | Required | Description |
|---|---|---|
initial_image | Yes | URL or base64 of the starting frame |
motion_prompt | Yes | Animation description (e.g., "walking cycle", "idle breathing", "attack slash") |
image_type | No | sprite, sprite-vfx, ui_asset |
frames | No | 4, 9, 16, 25, 36 (default), 49, 64 |
frame_size | No | 64, 128, 256 (default), 0 (max resolution) |
loop | No | Seamless loop (default: true) |
model | No | standard (default) or new (higher quality) |
duration | No | Standard: 1.2-3s, New: 4s |
final_image | No | Ending frame for interpolation |
gif | No | Generate an animated GIF (default: false) |
individual_frames | No | Extract individual frame images (default: false) |
spritesheet_with_background | No | Also return the spritesheet with background intact, before background removal (default: false) |
request_id | No | Client-provided ID to retrieve results later |
Returns: spritesheet_url, video_url, gif_url, individual_frame_urls, spritesheet_with_background_url, individual_frame_with_background_urls, num_frames, num_cols, num_rows
Credits: 5 per animation Processing time: 30-90 seconds
listAnimationPresets)List available animation presets for use with motion transfer. Returns preset animations, perspectives, and directions — no video URLs are exposed.
Returns:
animations — Array of presets with id, name, category, description, duration, preview_urlperspectives — Array with id, name, description (all animations support all perspectives)directions — ["N", "NE", "E", "SE", "S", "SW", "W", "NW"] (all animations support all directions)Credits: Free
transferMotion)Transfer motion from a video or animation preset onto a static sprite, producing an animated spritesheet.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded sprite image |
video | No | URL of the video to use as motion source. You can use videos from the animateSprite endpoint or provide your own. Videos up to 4 seconds will produce better results. Either video or preset_id + perspective + direction must be provided. |
preset_id | No | ID of an animation preset to use instead of a video URL. Use the animation-presets endpoint to list available presets. When using a preset, perspective and direction are required. |
direction | No | Direction for the animation preset. When using a preset, direction is required. Values: N, NE, E, SE, S, SW, W, NW |
perspective | No | Perspective ID to use with the animation preset. When using a preset, perspective is required. |
frames | No | Number of frames in the output spritesheet |
frame_size | No | Size of each frame in pixels |
loop | No | Trim animation for seamless loop |
crop | No | Crop frames to fit content |
margin_ratio | No | Padding around sprite (0.0-1.0) |
margin_ratio_mode | No | manual (default), none |
gif | No | Generate an animated GIF (default: false) |
individual_frames | No | Extract individual frame images (default: false) |
spritesheet_with_background | No | Also return the spritesheet with background intact, before background removal (default: false) |
request_id | No | Client-provided ID to retrieve results later |
Returns: spritesheet_url, video_url, gif_url, individual_frame_urls, spritesheet_with_background_url, individual_frame_with_background_urls, num_frames, num_cols, num_rows
Credits: 5 per transfer
createVideo)Generate short videos from images.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64 starting frame |
prompt | Yes | Motion description (e.g., "camera zooms in", "character walks forward") |
duration | No | 3, 5 (default), 8, 10 seconds |
model | No | standard (default) or new |
final_image | No | Ending frame for interpolation |
request_id | No | Client-provided ID to retrieve results later |
Credits: 3s=5, 5s=8, 8s=12, 10s=15
createSoundEffect)Generate game sound effects from text descriptions.
| Parameter | Required | Description |
|---|---|---|
description | Yes | Sound description (e.g., "laser gun firing", "footsteps on gravel", "coin pickup") |
duration | No | 0-10 seconds (0 = automatic) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 3 per sound
createMusic)Generate background music and themes.
| Parameter | Required | Description |
|---|---|---|
description | Yes | Music description (e.g., "epic orchestral battle theme", "calm piano melody", "8-bit chiptune") |
lyrics | No | Optional lyrics for vocal tracks |
request_id | No | Client-provided ID to retrieve results later |
Credits: 3 per track
createVoice)Generate unique character voices.
| Parameter | Required | Description |
|---|---|---|
voice_description | Yes | Character description (e.g., "gruff old warrior", "cheerful young girl") |
text | Yes | Text to speak (max 200 characters) |
type | No | human (default) or non-human |
request_id | No | Client-provided ID to retrieve results later |
Credits: 3 per voice
createSpeech)Clone a voice from an audio sample.
| Parameter | Required | Description |
|---|---|---|
text | Yes | Text to speak (max 1000 characters) |
sample | Yes | URL or base64 audio sample for voice cloning |
request_id | No | Client-provided ID to retrieve results later |
Credits: 3 per generation
createSpeechPreset)Use preset voices for text-to-speech.
| Parameter | Required | Description |
|---|---|---|
text | Yes | Text to speak (max 1000 characters) |
voice_preset_id | Yes | Serious woman, Wise woman, Calm woman, Patient man, Determined man, Deep voice man, Teen boy, Sweet girl, etc. |
emotion | No | Default, Happy, Sad, Angry, Fearful, Surprised, Neutral |
language | No | auto, English, Spanish, French, German, Japanese, Korean, etc. |
request_id | No | Client-provided ID to retrieve results later |
Credits: 3 per generation
getImageResults)Retrieve your recent API-generated images.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of image objects with url, request_id, created_at
Credits: Free
getSpriteResults)Retrieve your recent API-generated spritesheets.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of spritesheet objects with request_id, created_at
Credits: Free
getVideoResults)Retrieve your recent API-generated videos.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of video objects with url, request_id, created_at
Credits: Free
getAudioResults)Retrieve your recent API-generated audio.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of audio objects with request_id, created_at
Credits: Free
get3DModelResults)Retrieve your recent API-generated 3D models.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of 3D asset objects with request_id, created_at
Credits: Free
You can use request_id to build fire-and-forget workflows. Tag any generation request with a request_id, then poll the corresponding results endpoint to pick up the output when it's ready — no need to keep the connection open.
request_id in your generation request# Fire off a sprite animation
animateSprite with request_id="my-anim-001", initial_image="url", motion_prompt="walking"
# Retrieve the result whenever you're ready
getSpriteResults with request_id="my-anim-001"
All generation endpoints accept an optional request_id parameter. Results are available for 7 days and each results endpoint returns up to 100 recent API-generated assets.
All generated asset URLs (images, spritesheets, videos, audio, 3D models) are temporary and expire after 7 days. If you need to keep an asset, download it before it expires.
Create a pixel art knight character with sword and shield, side view, 16-bit style
Generate an isometric treasure chest icon for a mobile RPG
Create a low-poly stylized tree for a casual mobile game
Animate this character with a smooth walking cycle, 16 frames
Create an idle breathing animation for this character sprite
Animate this fire sprite as a looping VFX effect
Create a satisfying coin pickup sound effect for a platformer
Generate an epic orchestral boss battle theme, intense and dramatic
Create a voice for a wise old wizard saying "The journey begins now"
Full API documentation with all parameters and response formats: api.ludo.ai/api-documentation
Proprietary - See ludo.ai/terms for terms of service.
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